Back in the 80's, before I ever knew there was something called role-playing games, I fell in love with the gamebooks. From "Choose your own adventure" to "Fighting Fantasy" I played all, every time I could gather some a few hundred pesetas(1). Now, I'm planning to write an online gamebook based on Newsies & Pickpockets.
Why?
Besides writing a gamebook is as fun now as it was reading and playing them in the 80's, the thing is that I get a lot of skepticism when I speak about my game. "A game about newsies?" I get a quite different reply when people do actually play the game, so I want to offer the skeptic a chance to play the game before its purchase.
The rules introduced in the gamebook would not be exactly the same than in the ordinary role-playing game. They just cannot be - a gamebook by necessity it's more structured and guided than an ordinary game adventure - but they would be close enough so you get an idea, and - what's more import - you'll get a feel of the kind of adventures you can have with such unlinkely heroes as a bunch of newsies.
(1) Pesetas (lit small weight) was the Spanish national currency before the Euro.